.e l e m e n t.
forest element - versatile - natural affiliation
forest element - versatile - natural affiliation
Name: Elemental | Stun Spore
Move Level: Level 1
Mana Required: -7
Health Deducted: -0 (If an explosion occurs: -12)
Description:
The user will call forth snow white camellia-looking flowers from the
ground, which then scatter a heavy cloud of paralysis powder which stun
the opponents physically for four posts.
Advantages:
_♦_ 100% accuracy.
Disadvantages:
_♦_ The spores can paralyze allies as wel.
_♦_ The cloud is actually combustible, so if fire is put into contact with it, the cloud will explode.
Name: Elemental | Grasswhistle
Move Level: Level 2
Mana Required: -12
Health Deducted: -4 HP transferred to user from target every post of this being in effect.
Description:
The user plays a pleasant melody that lulls the foe into a deep sleep
that lasts six posts, all the while deducting a small amount of HP in
their sleep, which then gets transferred into the user.
Advantages:
_♦_ Self-explanatory.
Disadvantages:
_♦_ A short-ranged move (For the move to work, the opponent should be within five feet of the user).
Name: Elemental | Thorned Vines
Move Level: Level 3
Mana Required: -14
Health Deducted: -4 per post of thorns
Description:
‘Thorn vines’ allows Izaya to bring up dark green vines glowing with a
black aura from the ground to restrain her opponent(s). While the vines
restrain someone or something, the vines nullify any type of power or
special ability, making the one(s) sustained as generic as a basic human
can be. While the move is normally used to only sustain them, Izaya can
choose to use it offensively and drain their health as the vines grow
one-inch long thorns, like those a rose would have. (Although using the
thorns take away -2 HP from Izaya on the first post.)
Advantages:
_♦_ Always works; as it shoots up in a blur.
_♦_ The vines cannot be broken, burned, torn off, etc.
Disadvantages:
_♦_ The vines wither away after six posts in use.
_♦_ Killing someone using this move to restrain them is possible, but Izaya will never use it in such a manner.
Name: Elemental | Cherry Blossoms
Move Level:
Weak: Level 3
Medium: Level 4
Strong: Level 5
Mana Required:
Weak: -5
Medium: -7
Strong: -12
Health Deducted: -0
Description:
‘Healing’ permits Izaya to bring forth cherry blossom petals from thin
air that swarm around the wound(s) in need of care. She can then heal
someone's (or her own) physical wounds, from fixing torn tendons to
broken bones. The blossoms can also be used to fix Lausunu Arcana should
any physical damage be done to them. When using a Strong level of
‘Healing’, the time needed to fully heal the injury is at least two
posts.
Weak: Flesh wounds, burns, small amounts of poison, etc.
Medium: Fair amounts of poison, torn tendons/ligaments, etc.
Strong: Broken bones, vital organ fixation, blood loss, etc.
Advantages:
_♦_ She can heal internal and external wounds, regardless of the severity.
Disadvantages:
_♦_ Fire can burn away the petals before the healing is finished.
_♦_ Cannot revive a dead being, regardless of the circumstances.
Name: Elemental | Absorption
Move Level: Level 6
Mana Required: {See description.}
Health Deducted: {See description.}
Description:
In a nutshell, should Izaya ever be faced with any forest or water
stamina moves, the elements can be absorbed by her and converted into HP
at her disposal. Depending on the amount of HP and the Mana needed for
the move used on her will vary how much Mana she needs and how much HP
she gets, always needing to add 5 to how much Mana will be needed in
order to absorb and convert. (That being, a -25 Mana move that takes
away -20 HP will have Izaya using -30 Mana to gain 20 HP.)
Advantages:
_♦_ See description.
_♦_ The vines cannot be broken, burned, torn off, etc.
Disadvantages:
_♦_ The Mana depends solely on the move being absorbed.
_♦_ Only forest or water can be absorbed and converted.
_♦_ The move will only work three times in a spar.
Name: Elemental | Nourish
Move Level: Level 5
Mana Required: -12
Health Deducted: -0
Description:
Regardless of the terrain, pale blue and violet half-circles of
hydrangeas will grow all around the topic, allowing them to double the
amount of oxygen used in a move needing it, thus doubling the damage for
Izaya's fire and lightning moves.
Advantages:
_♦_ See description.
Disadvantages:
_♦_ This ability can double the power of fire moves, lightning moves, and halve damage of water moves.
_♦_ The move lasts five of Izaya's posts.
Name: My Own
Move Level: Level 6
Mana Required: -18
Health Deducted: -0
Description:
Summoning solely the spirit of her Lausunu corresponding to the
variable, Izaya will amalgamate the soul of the brought forth Arcana
with her own and use their natural affiliation to prevent harm on her
own body or possibly the bodies of others. How it works is: Should a
fire-user be attempting to raise the temperature of her own physical
body or the body of another person, Izaya can summon solely the spirit
of Zwei and place it in the afflicted body so their temperature can no
longer be controlled by anyone else other than themselves. For water,
she can summon the Arcana's spirit, place it in the body, and the water
in their body is unable to be manipulated by anyone other than
themselves. This does not by any means though permit the body to use
abilities that the Lausunu would normally be able to use.
Advantages:
_♦_ Self-explanatory.
_♦_ Versatile.
Disadvantages:
_♦_ Can only control one variable at a time.
_♦_ Lasts 8 posts made by the user.
_♦_ Each spirit can only be in one body at one time.
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